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GM Teknoloji
GeniusMethodsA GM Teknoloji Product

Not a single answer — the whole of behaviour.

GeniusMethods makes visible the decisions, the paths and the change over time of students aged 10–18 across game tasks.

A student helps a resident at the care home.

A student helps a resident at the care home.

Alternative solutions70
Helping approach88
Decision time58

Combined observation: social approach stands out.

One result is not enough

A child is more than a single answer.

That day they may have been nervous, rushed, or unable to express themselves. So GeniusMethods does not turn a single answer into a verdict; it looks at how they decide across different tasks, how they retry, and how their approach changes over time.

One frame

One day. One answer. One result.

One day. One answer. One result.

The whole story

Different tasks. Different decisions. Change over time.

Observation: the whole of behaviour

The real meaning emerges not in a single result, but in the whole that behaviour forms over time.

The game is played. Decisions become visible. Observation gains meaning.

  1. Real-life task

    The student enters a natural game experience.

  2. Player decision

    Choice, time, retries and approach are recorded.

  3. Behaviour indicator

    Defined indicators are evaluated together.

  4. Combined observation

    Not a single action, but the whole of behaviour.

  5. Role-based report

    Everyone sees only the content they are entitled to.

The game world

Every task carries a decision moment from real life.

The student does not solve a classic test; they play tasks inspired by real life.

Care home task

Care home task

Empathy, adapting to individual needs, a helping approach.

Library task

Library task

Ordering, classification and planning approach.

Water saving task

Water saving task

Environmental awareness and resource decisions.

Logistics task

Logistics task

Sequencing, prioritisation and time management.

Art & design task

Art & design task

Creative expression and aesthetic choices.

Technical problem task

Technical problem task

Trial, analysis and practical application.

A student does not take a test.
They step into an experience.

Tasks open space not for finding the right answer, but for observing how a student thinks, how they decide and how they approach different situations.

Task
Decision
Behaviour indicator
Combined observation
Report
GeniusMethods oyun dünyası: gerçek yaşamdan esinlenen görevlerin haritası

Assessment works invisibly, inside the game.

RIASEC

It does not place a student in a box. It enriches the view of their interests.

RIASEC

Hover over an area

E

Enterprising

Initiative, leadership and persuasion.

Example task

Broker · Sales

Observed approach

Decision speed, balancing risk and opportunity.

Enterprising

RIASEC is used not to fix a student into a category, but to support the visibility of different interest areas.

Each user sees only what they need.

Access is role-based; each panel opens only the content it is authorised for.

Institution panel

  • Multiple classes and campuses
  • Authorisation structure
  • Institutional memory
  • Report export
GeniusMethods kurum paneli: kurum geneli RIASEC alan analizi ve rehberlik izleme

On data, we define the limits first.

When it comes to children’s data, we begin the design with boundaries.

As much data as needed

No unnecessary data is collected beyond the product’s purpose.

Role-based visibility

Each user accesses only the information they are entitled to.

Human oversight

The system alone does not make definitive judgements about a student.

A clear path from the first meeting to evaluation.

  1. Pre-meeting
  2. Need & scope
  3. Pilot plan
  4. Authorisation & data
  5. User definition
  6. Implementation
  7. Reporting
  8. Evaluation meeting

Frequently asked questions

No. The student completes game tasks without feeling they are taking a classic test; indicators are evaluated as a broader set of observations rather than a single definitive result.

No. The platform does not decide on a student’s behalf; it supports the visibility of different interest and behaviour tendencies.

It is primarily designed for students aged 10–18.

Access is role-based; only authorised institutional users can see the relevant reports.

Yes, it is designed to work with LMS, CRM and SSO systems.

Let’s evaluate GeniusMethods for your institution.

Talk to our team about a pilot and usage model.